renderBlur
Applies the blur shader to the current drawn elements. This is used to blur stuff behind guis, but can be used for whatever else.
You'll still have to write to the buffers after using this.
Author
fzzyhmstrs
Since
0.6.1
Parameters
context
DrawContext
x
horizontal position of element, or 0 for blank screen/blur rendered at the start of whole-screen rendering
y
vertical position of element, or 0 for blank screen/blur rendered at the start of whole-screen rendering
delta
the tickDelta (unused in 1.21.x)
Deprecated
Planned for removal 0.7.0, use applyBlur(DrawContextFFF) instead
Applies the blur shader to the current drawn elements. This is used to blur stuff behind guis, but can be used for whatever else.
You'll still have to write to the buffers after using this.
Author
fzzyhmstrs
Since
0.6.0